Getting started
Overview
Understand the connected capture, nonlinear-editing, delivery, review, and recovery workflow.
Capture Studio is an editor-only Unity 6 production system that connects repeatable capture, nonlinear editing, maintained delivery profiles, decoded-output verification, evidence, and local recovery.
Start here
- Install and verify the package.
- Create a complete first result.
- Build repeatable capture plans.
- Edit a media sequence.
- Preflight and render delivery variants.
- Review evidence and recover safely.
Production guides
- Readiness, state adapters, and preparation
- External media, hashes, proxies, and relinking
- Advanced effects, masks, keying, and color
- Audio, captions, and loudness
- Automation and extension API
- Compatibility and platform limits
- Upgrades and uninstall
- Privacy, network behavior, and security
- Troubleshooting
- Credits
Operating principles
Capture Studio never overwrites an earlier take by default. It stages output, verifies the actual staged media, atomically finalizes it, and retains a restoration receipt. Profile updates happen only after an explicit check, authenticated download, exact diff, and confirmation. Source media stays where it is unless the user explicitly imports it into Assets.
Still stuck?
Bring the run receipt with you.
Include the Capture Studio version, Unity version, operating system, render pipeline, Recorder version, output profile, receipt, restoration status, and a minimal reproduction.