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Getting started

Overview

Understand the connected capture, nonlinear-editing, delivery, review, and recovery workflow.

Capture Studio 26.8.5Unity 6000.0+Built-in · URP · HDRPEditor onlyOffline first

Capture Studio is an editor-only Unity 6 production system that connects repeatable capture, nonlinear editing, maintained delivery profiles, decoded-output verification, evidence, and local recovery.

Start here

  1. Install and verify the package.
  2. Create a complete first result.
  3. Build repeatable capture plans.
  4. Edit a media sequence.
  5. Preflight and render delivery variants.
  6. Review evidence and recover safely.

Production guides

Operating principles

Capture Studio never overwrites an earlier take by default. It stages output, verifies the actual staged media, atomically finalizes it, and retains a restoration receipt. Profile updates happen only after an explicit check, authenticated download, exact diff, and confirmation. Source media stays where it is unless the user explicitly imports it into Assets.

Still stuck?

Bring the run receipt with you.

Include the Capture Studio version, Unity version, operating system, render pipeline, Recorder version, output profile, receipt, restoration status, and a minimal reproduction.

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Capture Studio 26.8.5

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