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Supported reference matrix

Review supported structured references and the intentionally blocked or unsupported boundaries.

Asset Swap 26.8.5Unity 6000.0+Editor onlyBuilt-in · URP · HDRP
SurfaceCapabilityApply behavior
ScenesSupportedOpens only when needed, preserves loaded scene state, blocks included dirty scenes, saves after structured changes
Prefabs and variantsSupportedUses isolated prefab contents APIs; missing-script payloads are blocked
ScriptableObjects and serialized assetsSupportedTraverses visible and hidden object-reference properties
ComponentsSupportedPreserves prefab overrides through structured serialized properties
MaterialsSupportedReplaces texture and shader references; shader swaps surface compatibility warnings
Animation clipsSupportedRewrites object-reference keyframes while preserving binding, time, and order
Importers and model remapsSupportedBacks up asset and .meta, updates structured importer data, then reimports
AddressablesOptionalUpdates typed GUID/sub-object data; can add a missing target entry to the source group with copied labels
TimelineOptionalCovers Timeline assets, clip/track sub-assets, curves, exposed references, and scene bindings through structured owners
LocalizationOptionalReplaces asset-table values while preserving locale, table, and key structure
Third-party schemasAdapter SDKMust report deterministic exact occurrences and block on schema failure

Intentionally unsupported

  • MonoScript conversion
  • unavailable fields inside missing-script payloads
  • prefab-instance source conversion
  • unknown strings that happen to contain a GUID
  • scripts, DLLs, shaders, arbitrary text, YAML, or JSON search-and-replace
  • Package Cache, Library, or imported read-only package mutation
  • deleting or moving source assets

An unattributed Unity dependency is reported as unsupported instead of being repaired as text.

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Asset Swap 26.8.5

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