Reference
Privacy
Understand the local-only, no-telemetry, no-account, no-runtime data boundary.
Asset Swap 26.8.5Unity 6000.0+Editor onlyBuilt-in · URP · HDRP
Asset Swap runs locally inside the Unity Editor.
- no telemetry or analytics
- no account or sign-in
- no network requests required for product operation
- no customer project data leaves the machine
- no runtime code or player data collection
Plans, previews, receipts, backups, logs, and evidence remain in paths chosen by the user or under Library/KiwiStudios/AssetSwap.
The optional Documentation button opens the public Kiwi Studios documentation only after a user clicks it. It is not required for scanning, applying, verification, rollback, or batch mode.
Still stuck?
Bring the plan and receipt with you.
Include the Asset Swap version, Unity version, operating system, plan, preview or receipt, relevant logs, and the smallest reproducible project state.