Map exact assets
Drag main assets or sub-assets into one or many mapping rows. Chains and cycles use simultaneous preview-snapshot semantics.
kiwi studios for unity
coming soonReplace exact persistent asset references across a Unity project with a mandatory Preview, structured adapters, per-file backups, exact-target verification, durable Undo, and crash recovery.
Planned 26.8.5 · local release evidence complete · frozen Core and Windows/Linux gates remain
Exact asset mappings
safe by construction
Dependency information narrows the search. Structured adapters then prove exact serialized locations before any file changes. Paths, names, and types help you review; GUID and long local file ID decide identity.
Drag main assets or sub-assets into one or many mapping rows. Chains and cycles use simultaneous preview-snapshot semantics.
Start with writable Assets, add explicit folder chips, or opt into writable embedded packages without touching Package Cache.
Filter a virtualized tree by mapping, asset, adapter, path, type, and severity. Ping, Open, select, or resolve a blocked item.
Backups and journal transitions are flushed before structured mutation. Cancellation enters verified rollback.
Every selected location is reopened through its adapter. A partial or unresolved transaction never reports success.
Startup recovery classifies known-before, known-after, and ambiguous files without overwriting user work.
one visible safety chain
Hash mappings, scope, identities, project state, candidate files, adapters, and selected occurrences.
Acquire the exclusive lock and back up every changed asset and existing `.meta`.
Edit scenes, prefabs, materials, animation, importers, and optional integrations through structured APIs.
Require every selected source location to resolve to its exact target before completion.
Retain verified before/after hashes and refuse rollback when a user changed a file afterward.
structured coverage
Unknown data is reported instead of guessed. Optional packages compile only when present and remain visible as unavailable capabilities when absent.
editor and automation
Run Preview, Apply, Verify, or Rollback in batch mode with stable exit codes. Export canonical JSON, Markdown, HTML, JUnit, SARIF, plans, previews, receipts, inventories, and attachment checksums.
explicit release boundary
common questions
No. It changes selected references only. Source deletion or deprecation is a separate decision.
Yes. Identity includes Unity's 64-bit local file ID, not only the asset GUID.
No. It uses structured Unity APIs and blocks unknown schemas.
Startup recovery classifies journaled files and blocks new applies until the transaction is safely resolved.
No. Each integration is optional and reports Unavailable without compilation errors when absent.
see the complete boundary
Read the full workflow, adapter matrix, recovery model, CI contract, compatibility boundary, privacy policy, and troubleshooting guide.