Getting started
Sample workflows
Use the Cinematic Grass Showcase and the 300 m and 1000 m benchmark scenes.
The single Cinematic Grass Showcase import combines the six release-candidate workflows with the playable 128 m scene and the package-safe 300 m and 1000 m benchmark scenes.
| workflow | where to inspect | proof action |
|---|---|---|
| Quick Setup | renderer Actions menu and sample README | repeat Current Look or Cinematic setup on another three-layer Terrain |
| Cinematic Meadow | imported scene | inspect Tall Wild Grass, Silver Pampas, Meadow Breeze, Cinematic quality, TAA, and backlight |
| Runtime Painting | Play Mode controller | press P to paint and restore a no-grass alphamap patch |
| Interaction | red explorer | move with WASD/arrows, hold contact, release, and observe recovery |
| Multiple Species | renderer Multiple Species foldout | inspect the stable-ID two-species combined budget or apply the four-species stress preset |
| Performance | Play Mode overlay and benchmark scenes | press 1 through 4, or open GrassDemo300/GrassDemo1000 for the locked Development Player sweeps |
The sample contains no persistent bake payload, no project-specific Assets/ reference, and no generated cache. Runtime data is produced from each sample-owned Terrain when its scene opens. The release validator scans all three scenes' serialized GUIDs, workflow documentation, package metadata, and forbidden generated payload extensions.
For a performance claim, build the imported GrassDemo300 or GrassDemo1000 benchmark scene and keep the documented fixed-camera and quality conditions unchanged. The 128 m showcase remains the first-use and interaction walkthrough.
Still stuck?
Bring the renderer status with you.
Include the Kiwi Grass version, Unity and URP versions, operating system, graphics API, renderer status, Player log, and a minimal reproduction.