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Sample workflows

Use the Cinematic Grass Showcase and the 300 m and 1000 m benchmark scenes.

Kiwi Grass 26.8.0Unity 6000.0+URP

The single Cinematic Grass Showcase import combines the six release-candidate workflows with the playable 128 m scene and the package-safe 300 m and 1000 m benchmark scenes.

workflowwhere to inspectproof action
Quick Setuprenderer Actions menu and sample READMErepeat Current Look or Cinematic setup on another three-layer Terrain
Cinematic Meadowimported sceneinspect Tall Wild Grass, Silver Pampas, Meadow Breeze, Cinematic quality, TAA, and backlight
Runtime PaintingPlay Mode controllerpress P to paint and restore a no-grass alphamap patch
Interactionred explorermove with WASD/arrows, hold contact, release, and observe recovery
Multiple Speciesrenderer Multiple Species foldoutinspect the stable-ID two-species combined budget or apply the four-species stress preset
PerformancePlay Mode overlay and benchmark scenespress 1 through 4, or open GrassDemo300/GrassDemo1000 for the locked Development Player sweeps

The sample contains no persistent bake payload, no project-specific Assets/ reference, and no generated cache. Runtime data is produced from each sample-owned Terrain when its scene opens. The release validator scans all three scenes' serialized GUIDs, workflow documentation, package metadata, and forbidden generated payload extensions.

For a performance claim, build the imported GrassDemo300 or GrassDemo1000 benchmark scene and keep the documented fixed-camera and quality conditions unchanged. The 128 m showcase remains the first-use and interaction walkthrough.

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Bring the renderer status with you.

Include the Kiwi Grass version, Unity and URP versions, operating system, graphics API, renderer status, Player log, and a minimal reproduction.

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Kiwi Grass 26.8.0

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