Getting started
Overview
Understand the Unity 6 URP visibility toolkit, its renderer boundary, and the shortest path through the maintained guides.
Fog of War 26.8.5Unity 6000.0+URP3D XZ worlds
Fog of War 26.8.5 is a Unity 6 URP fog, vision, and server-authority toolkit for competitive 3D worlds. The deterministic gameplay simulation and texture contract are renderer-independent; the included display adapter targets URP.
Start here
- Open Tools > Kiwi Studios > Fog of War > Quick Setup.
- Position the generated default source or configure your own
FogVisionSource. - Add
FogVisibilityTargetto actors that need concealment, targetability, or networking decisions. - Add
FogObstacleto declared colliders that should block line of sight. - Bake static obstacles from Tools > Kiwi Studios > Fog of War > Bake Active Scene.
- Enter Play Mode and inspect Tools > Kiwi Studios > Fog of War > Debug Window.
Guides
Still stuck?
Bring the world state with you.
Include the Fog of War version, Unity and URP versions, active profile and backend, relevant logs, diagnostics, and the smallest reproducible scene.