Fog of War Docs
View packages

Getting started

Overview

Understand the Unity 6 URP visibility toolkit, its renderer boundary, and the shortest path through the maintained guides.

Fog of War 26.8.5Unity 6000.0+URP3D XZ worlds

Fog of War 26.8.5 is a Unity 6 URP fog, vision, and server-authority toolkit for competitive 3D worlds. The deterministic gameplay simulation and texture contract are renderer-independent; the included display adapter targets URP.

Start here

  1. Open Tools > Kiwi Studios > Fog of War > Quick Setup.
  2. Position the generated default source or configure your own FogVisionSource.
  3. Add FogVisibilityTarget to actors that need concealment, targetability, or networking decisions.
  4. Add FogObstacle to declared colliders that should block line of sight.
  5. Bake static obstacles from Tools > Kiwi Studios > Fog of War > Bake Active Scene.
  6. Enter Play Mode and inspect Tools > Kiwi Studios > Fog of War > Debug Window.

Guides

Still stuck?

Bring the world state with you.

Include the Fog of War version, Unity and URP versions, active profile and backend, relevant logs, diagnostics, and the smallest reproducible scene.

Email supportJoin Discord

Fog of War 26.8.5

Search documentation