Performance Lab

Coming soon

Measure changes. Understand their impact.

Compare repeatable performance scenarios, statistical baselines, regression budgets, and build reports.

Marketplace release coming soon

In development · 26.9.0

  • Unity6000.0.79f1+
  • UseEditor workflow
  • WorkflowPerformance measurement
  • DataLocal
  • MarketplaceComing soon
  • DocumentationAvailable

one connected workflow

Capture, compare, gate, and preserve.

The product is designed around evidence validity rather than a single FPS number. Missing samples, unsupported capabilities, environment mismatches, interrupted captures, and invalid evidence remain explicit non-passing states.

01

Scenario & Run Center

Define target, build type, warmup and sample policy, repetitions, cooldown, transport, environment requirements, metrics, markers, loading transitions, baselines, and budgets.

02

Immutable repetitions

Build once for desktop runs, bind the exact player inventory by SHA-256, and verify those bytes before every repetition.

03

Distribution statistics

Review minimum, median, p90, p95, p99, maximum, raw/included/excluded counts, and an explicit none or reviewed Tukey outlier policy.

04

Reviewed comparisons

Use baseline/candidate, strict A/B, or contiguous block-balanced A-B-B-A comparisons with immutable source identities and environment checks.

05

BuildReport analysis

Inspect completed build result, duration, size, file inventory, warnings, errors, options, environment, and reviewed budgets from the built-in Performance Lab window.

06

Portable CI evidence

Export JSON, Markdown, HTML, JUnit, SARIF, Release Core evidence, and portable external-device bundles through the same production services used by the Editor UI.

development status

Implemented broadly. Claimed narrowly.

Local desktop orchestration supports macOS, Windows, and Linux code paths. Android, iOS/iPadOS, and WebGL use immutable external capture kits. Exact 26.9.0 source validation passes on macOS, Windows, and Linux, but frozen-candidate real-player and physical-device matrices remain open, so this page does not promote those workflows to release-validated status.

Version 26.9.0 artifact-readiness builds were byte-identical and their Asset Store containers clean-imported in both supported parent modes. Release eligibility still requires candidate freeze, the full player, transport, lifecycle, coexistence, and paired-product matrices, final marketplace audits, and official Unity Recorder storefront media.

local and reviewable

No account or telemetry required.

Performance measurements, baseline history, BuildReport evidence, and exported reports stay local to the project workflow. The package does not require a cloud account or background performance-data upload.

Open Performance Lab documentation